All The Warlock Dawnblade Skills
With the new Dawnblade subclass, the Warlock rises from the ashes like a phoenix and unleashes intense heat and devastating sword strikes against the many foes fighting for control of The Traveler. As one of the new subclasses in Destiny 2, the Warlock's new Solar based subclass more than proves its worth during the opening hours.
But there's much to this subclass than the flaming wings and fire sword that the Warlock conjures up. With new modifiers for your grenade and melee skills, and brand new passive abilities focusing on fighting in the air with grace and giving your attacks and added range and depth, the Dawnguard is able to hold its own in a fight and makes it an all around good subclass to stick with during your adventures.
Here's a quick breakdown of all the skills and traits for the Dawnblade subclass, and for more info on everything related to the Warlock and other classes, check in with our guides below for all things happening with Destiny 2.
- Titan Sentinel
- Titan Striker
- Titan Sunbreaker
- Warlock Voidwalker
- Warlock Stormcaller
- Hunter Arcstrider
- Hunter Gunslinger
For even more, we have a full roundup of all our Destiny 2 guides, tips, and tricks.
Super Ability: Daybreak
By activating the Daybreak super with L1 + R1 (LB + RB on Xbox One, F on PC), the Warlock with be granted with a sword and wings to unleash waves of heat that can down most foes in a single hit. Flight mode can be activated by using the double jump, enabling the Warlock to stay in the air as they are attacking.
R1 and R2 during Daybreak (RB and RT on Xbox One, Left and Right Click on PC) will throw flaming sword strikes.
Passive Buffs: Attunement of Sky
Focusing on the mobility of the Dawnblade, the Attunement of Sky tree focuses on buffs that grant quicker movement and reload speeds, the firing of weapons while gliding, and a useful air dodge.
Passive Buffs: Attunement of Flame
Taking the path of the Flame, you'll gain additional buffs to your Daybreak powers, granting homing projectiles, explosive melee strikes, and a unique dive attack during your Super which restores health and creates a gust of fire damage.
Hitting L1 (LB on Xbox One and Q on PC) with the Dawnblade subclass enables the Warlock to toss grenades imbued with Solar damage, but also with some differences. Here are the three different grenades you can apply your character.
Solar Grenade - A grenade that creates a flare of Solar Light that continually damages enemies trapped inside. This movie is useful when you have foes pinned in fixed spot, allowing for delivering damage over time.
Firebolt Grenade - A grenade that unleashes bolts of Solar Light at nearby enemies. Launching this grenade at a specific spot will cause the grenade to seek out nearby targets and damage them powerful bolts of fire. Useful in a packs, but not so much when against a moving target.
Fusion Grenade - An explosive grenade that deals bonus damage when it attaches to a target. As described, this grenade attaches itself to targets before exploding, which will also damage nearby enemies.
R1 (RB on Xbox One and C on PC) will allow the Warlock to use melee strikes. With the Dawnblade, these melee attacks can be amplified with some rather unique traits.
Swift Strike - Strike an enemy with this melee ability to burn your target and temporarily increase your movement and reload speed. Along with the damage over time, the movement and reload speed boost are useful during a hectic fight.
Igniting Touch - Strike an enemy with this melee ability to burn them and cause them to explode. In addition to damage over time, the explosion will cause bonus damage as well, which is useful for the more tougher foes.
The Dawnblade's passive traits focus on mobility and evasion, giving them a greater sense of speed during heavy fights on the ground and in the air. Each tree focuses on particular skills that give the Dawnblade the edge no matter where they fight.
Winged Sun - Engage your enemies mid-flight. Fire weapons and throw grenades while gliding. While there normally isn't much room for jumping and shooting, this skill will make the Warlock's far more graceful during a fight--which is especially useful on the move.
Heat Rises - Airbone Kills recharge your Grenade and Melee energy. Casting Daybreak instantly refills all your ability energy. During a tough fight, having this skill can be especially useful after popping your super, allowing you to go in hard refreshed and ready.
Icarus Dash - Activate while midair to dodge (Circle, Circle on PS4, B, B on Xbox One, CTRL, CTRL on PC). This is move useful during tough fights when you're on the move. With Dawnblade active, you will even be able to move around much faster.
Fated For The Flame - Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames. The Daybreak's strikes are devastating enough on their own, but this trait makes them even more deadly.
Everlasting Fire - Killing an enemy with Daybreak extends its duration. If you're on a hot streak during your super, you can extend it event further by taking out groups of enemies--making you a real powerhouse for the fireteam.
Phoenix Dive - Activate while midair to quickly descend and restore your health (activate by holding Circle on PS4, B on Xbox One, and CTRL on PC). While Daybreak is active, Descend causes explosive damage. This is one of the tricky traits, as it depends on how you move around during combat--but it can be extremely useful when in a tough fight.
New to Destiny 2 are class abilities which gives Hunters, Warlocks, and Titans a unique skill to perform in addition to their special grenade and melee abilities. To use them, press and hold the Circle Button (B on Xbox One, V on PC).
For the Warlocks, they're granted Rifts with the ability offer buffs to allies, such as increasing attack power, and restoring health while standing within the spot where the Rift is located.
Healing Rift - Conjure a well of Light that continuously heals those inside it. With the amount of damage you'll taking over the course of your adventure, this is great skill to have when you and your allies to duck behind cover and heal on the quick.
Empowering Rift - Conjure a well of Light that increases weapon damage for those inside it. When you need to do some serious damage in a short amount of time, you can drop this Rift to increase the amount of damage your weapons dish out--this Rift is especially useful you have a boss weakened, and you want to get some strong and fast damage in.
Unlike the Titans and Hunters, the Warlock's jumping abilities tend to focus on more graceful, and having accurate control during the initial rise and descent. Gliding is a big part of the Warlock's mobility, which allows them to survey the field and plan ahead during a fight.
Strafe Glide - Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Burst Glide - Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Balanced Glide - Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.