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Friv 2017 - games Candy Crush 2017

 

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10 Big Games Missing From E3 2018 Friv 0

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We missed you at E3!


This year's E3 was exciting for many reasons: CD Projekt Red finally unveiled Cyperpunk 2077, a game we've waited years to see in action. Nintendo let Super Smash Bros. Ultimate loose, which comes out in just a few short months and will launch with every playable character from every previous Smash game.

Not one to disappoint, Bethesda finally confirmed two games that have only existed as rumors until now: The Elder Scrolls 6 and Starfield. Oh yeah, and they revealed a little game called Fallout 76. That's a lot to be excited about, but it's really just scratching the surface of this year's highlights.

But wait, what about those other big games we know are coming that didn't appear at the show? I'm sure there's one or two you have in mind, but there were a surprising number of absentees, and by golly, we want to call them out. We're not mad, we're just disappointed.

So rather than be too sad about what didn't make it to the show, give a shout out below to your favorite game that did make an appearance at E3. And if you missed out on all the great announcements, and sure, the weird ones too, head over to our E3 hub to catch up on everything you missed.


Red Dead Redemption 2


At the top of our list of the biggest games missing from E3 2018, we have to mention Red Dead Redemption 2. Now Rockstar Games isn't one to make a huge show of its wares at conventions outside of giving platform holders an exclusive trailer, but with the long-awaited Red Dead sequel on the horizon it was a bit surprising that it didn't appear in either Sony's or Microsoft's press conference. We already know a bit about the game's setting and characters, but assuming its scope is as massive as we all believe it to be, surely there's something new Rockstar could have shared to keep the hype train a-rollin'. Alas, we'll have to wait a bit longer it seems, perhaps until the game releases this October.


Metroid Prime 4


Next on our list is a big game from Nintendo that we know practically nothing about. Metroid Prime 4 was revealed at E3 2017 with a simple logo and nothing else. Nintendo has been pretty quiet about the game since then, only revealing the producer, Kensuke Tanabe, and that he is leading a new team on the project. That means the original Metroid Prime team at Retro Studios is out of the picture, but who has taken their place is anyone's guess. Nintendo likely didn't discuss Metroid Prime 4 as it tends to focus on games coming out within the current calendar year, which puts Samus' next adventure further down the line in 2019, or potentially 2020.


Bayonetta 3


Nintendo's not off the hook yet; no, not even close! The recent release of Bayonetta 1 and 2 on Switch proved that people are still hungry for the over-the-top off-beat series from Platinum Games. We know Bayonetta 3 is coming thanks to the teaser trailer Nintendo showed off at last year's Game Awards, but aside from small esoteric hints buried within that video, we're left with more questions than answers. When will it come out? Who knows! As with Metroid, Nintendo is likely staying quiet on the game because it's still a ways off.


Pokemon For Nintendo Switch


Before we give Nintendo a break, it's worth reflecting on all of the Pokemon news it announced just before E3. Pokemon: Let's Go! Pikachu and Let's Go! Eevee are two new Pokemon games coming to Switch. Their integration with the Pokemon Go mobile game sounds pretty nifty, too, as is the Poke Ball Plus controller that players can use to simulate catching Pokemon. People will no doubt eat up the Let's Go Switch games, but the series' biggest fans are only mildly satisfied by this news. Where is fresh info on the new, mainline, massive, world-shattering Switch Pokemon game that Nintendo announced last year? Why wasn't it at this year's E3? Well, that's a good question. All we learned in recent weeks is that the game is coming in the second half of 2019. There's no gameplay footage, no screenshots--heck, not even a title to rattle around our brains for now. Whether by accident or by design, Nintendo once again has our imaginations running wild.


Final Fantasy 7 Remake


With Nintendo out of the way, I've got a bone to pick with Square Enix. That's right, you: the publisher who proudly announced the remake of Final Fantasy VII years ago. You, the gatekeeper to my nerdy hopes and dreams of one day ascending the ranks of the chocobo racing league in the Golden Saucer in glorious 4K. I know you've had some difficulties working with outside partners, and I know this is a hugely ambitious undertaking overshadowed by unreasonable demands from fans like me, but give me something to work with! A lot of people are beginning to doubt this game will ever come out, and after Final Fantasy XV's ten-year development cycle, can you blame them? Prove them wrong, and give me a reason to believe this will be great!


"The Avengers Project"


At the start of 2017, Square Enix and Marvel announced a multi-game project, and thanks to the eagle-eyed user Nirolak over at NeoGAF, it seems job listings suggest the first game will be an online, third-person Avengers game. Or at least, a third-person action game with an online component. It's hard to say too much with any certainty right now, but you'd think Square Enix would have had something to say at E3, 18 months after the initial announcement, but, you'd be wrong. Studio Crystal Dynamics is definitely working on the game, and given the team's incredible work reinventing Lara Croft in recent years, we can't wait to see what they do with the Avengers to make their game stand out from the influx of Marvel Studios films.


Shenmue 3


During the same Sony press conference where Square Enix announced the Final Fantasy VII remake, we also learned that the long-awaited Shenmue 3 was on the way from Sega legend Yu Suzuki. The bits and pieces of news that have surfaced over the years have been a bit underwhelming, but the team's regular Kickstarter updates have us feeling hopeful that the game is getting the attention it deserves. Regardless, it was yet another game missing from this year's E3, much to the disappointment of forklift fans everywhere.


Psychonauts 2


Tim Schafer has had a long and illustrious career in games, with the original Psychonauts being one of his most-lauded creations. It was no surprise then when Psychonauts 2 raised $3.8 million in funding back in 2015. It was, however, a bit disappointing when it was revealed in late 2017 that the game wouldn't make its proposed 2018 release window. That's OK, games are delayed so they can be improved, right? Still, I would be lying if I said I expected Psychonauts 2 to skip out on E3 this year. I still have faith in Tim and everyone else at Double Fine Productions, but their presence was notably missed.


Biomutant & Darksiders III


The last two games on our list, Biomutant and Darksiders III, are, let's say, partners in crime. Both games are being published by THQ Nordic, and both have earned a lot of excitement from the gaming audience since their announcements last year. It seemed only natural that we'd find out more during E3. That is, unless, you are a die-hard soccer...AHEM...football fan. In that case, THQ's reasoning for skipping out on the show is completely understandable: the World Cup. In its own words:

"It is with great regret that we at THQ Nordic must report that we will be unable to miss a single moment of this great sporting event. Therefore, we will be forced to stay in our lovely Viennese beer gardens, blowing the froth off a couple, watching football and one or two cool press conferences on Twitch instead of rocking it ourselves."

You know what? Bravo THQ. Why should us players be the only ones who have fun?

Assuming everything is on the up and up for these various projects, we'll surely hear more about them in the months to come with Comic Con, Gamescom, and various PAX events on the horizon.




21 Games You May Have Missed From E3 2018 Friv 0

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The underdogs of E3 2018


This year's E3 was packed with games that immediately captured our attention. Whether it was CD Projekt Red's Cyberpunk 2077, EA's showcase of Anthem and Battlefield V, Sony's impressive demos for Ghost of Tsushima and Spider-Man, or the reveal of Super Smash Bros. Ultimate's massive roster--there was definitely a lot to take in, leaving little room to properly digest some of the more lesser-known games. We at GameSpot explored the E3 show floor and its surrounding events, playing a number of different games coming to PC, PS4, Xbox One, and Nintendo Switch.

In this gallery, we've compiled a list of some of the most interesting games from E3 2018 that didn't get enough attention, many of which are releasing sooner than you think. In addition to experiencing the likes of Annapurna Interactive's Ashen and Donut County, Avalanche Studios' Generation Zero, and the recently announced Killer Queen Black for Switch at E3 convention center, we also saw many games from the Indie Mix event. At these smaller events, many indie developers, like Double Fine Entertainment and Team17, show off their upcoming games.

In many cases, all you need to stand out is a creative idea and the skillset to see it through, and these games made their presence known alongside the most talked-about games of E3 2018. While many of these games possess that familiar indie charm, they each have their own particular hook to them. Some focus on quirky adventures that have retro-inspired aesthetics and gameplay, while others go for a more somber or action-oriented experience. Here are 21 games you may have missed out on during the gaming industry's big show.

For more info on some of the most noteworthy games of E3 2018, be sure to visit GameSpot's E3 hub page for all of our content on this year's show and to see what's coming up next in gaming.


Ashen (PC, Xbox One)


After playing through From Software's Soulsborne titles, I developed an incessant itch for more video games that promise challenging combat and use a stamina system to weigh the risks of attacking or defending. Ashen is just the scratch I needed.

In Ashen, players take on the role of a faceless warrior who's looking for a home but finds death instead. Dying isn't the end, though, as this hero is resurrected each time they're killed. Good thing too, because you'll face off against some fierce enemies and challenging bosses on your journey. The second-to-last boss crushed me almost immediately on my first attempt. I got him to half health in a follow-up fight that lasted nearly 10 minutes before he killed me again.

Ashen's story is focused on forging connections, both with NPCs and other players. Plenty of NPC humans dot the snaking map, each offering opportunities to pursue either professional or personal relationships. Several of these characters come with their own fascinating questlines, too. Players can also enter others' games, but it's always to assist, not to invade. Certain areas of Ashen's world can only be reached with a companion, so jolly cooperation is vital to discovering every hidden secret. | Jordan Ramee


Arca's Path (PC, and PS4)


There is a definite gap in the market for relaxing video games. There are some, of course--Rymdkapsel, Journey, and Monument Valley are three that come to mind for me--but they're still few and far between. Arca's Path aims to change that; it's a VR-only pseudo-platformer, and the main emotion it evoked inside me was pure mere relaxation.

No controller is used in Arca's Path outside of your own head; you simply stare at where you want your ball to roll to, and it moves in that direction. Simple obstacles such as ramps and narrow gaps stand in your way, but they're there more for visual variety than for any meaningful challenge. A zen soundtrack and beautiful shapes and colors make this slow-paced game as soothing as it is attractive, and I look forward to playing more. No release date has yet been announced, but we know it's coming to PSVR, Oculus Rift, and Steam VR. | Oscar Dayus


Donut County (PC, PS4, Xbox One)


Donut County is a solo project from developer Ben Esposito, who worked on What Remains of Edith Finch and The Unfinished Swan. It has a different tone from some of his previous work--Donut County is full of smartly used internet humor and stars a cheeky, morally gray raccoon whose favorite app wreaks havoc on a town.

Thanks to this app, you're able to control a hole in the ground that grows as you get more to fall inside of it. You start small with grass and pebbles and work your way up to cars, buildings, and even mountains, all while solving puzzles so you can get everything in the area into the hole. Each level shows how different objects or characters ended up underground, and they're broken up by funny scenes of those characters arguing about the events in the present.

Playing as a hole sounds really silly, but in practice it's meditative and relaxing. It's essentially a game about cleaning up a bunch of garbage, at least from a gameplay standpoint, but thematically it's about consequence and becoming aware of how your actions affect other people. I played an hour of the Donut County at E3, and I can't wait to play it all the way through and see how everything comes together. | Kallie Plagge


The Endless Mission (PC, PS4, Xbox One)


Developer E-Line Media entered the public eye with Never Alone, a contemplative puzzle-platformer inspired by Alaska Native culture. The studio's latest project, however, is something radically different. The Endless Mission is a sandbox creation game that bears more similarities to Media Molecule's enigmatic Dreams than to E-Line's previous effort, and its ambitious premise makes it one of the most intriguing games we got to see at E3.

Broadly speaking, The Endless Mission allows players to mash together elements of different genres to create new experiences. For instance, players can take the avatar from a 3D platformer and insert it into a racing game, then use that avatar to race on foot against the other vehicles. What's especially neat is that combining these disparate elements will cause other aspects of the game to change accordingly, so that regardless of which elements and genres you mash up, the game will still be playable. In the aforementioned example, adding an avatar to a racing game causes boxcars to appear around the course, which players can hop between to reach the finish line.

That's only one of the possible combinations afforded by The Endless Mission. The game puts a suite of different genres, elements, and other tools at players' disposal, with even more planned for the title as development progresses. Those who are so inclined will even be able to tinker with the code, although no coding experience is necessary to make use of its tools. The Endless Mission enters Early Access on Steam this fall, with a full release planned for next year. | Kevin Knezevic


Generation Zero (PC, Xbox One)


Avalanche Studios' Generation Zero wants you to feel outmatched and equally unnerved in its large open world. Set in an isolated region in rural Sweden during the late 1980s, you find many of the residents dead or missing, and the only things left are swarms of killer robots that lurk in the dense forests and fog. In this open-world survival game set during the early period of the robopocalypse, you and your group of survivors will have to scrape together resources from buildings and fallen enemies in order to stand a chance against the machines in the area.

The many items you'll find include weapons, clothing options, support items, and even scavenged robot parts that can boost your weapons' effectiveness. You'll initially encounter small runner bots, but over time, your group will come across bigger threats lurking throughout the world--which includes giant robot walkers that stand several stories tall. While you can play solo, the developers recommended playing through the game with friends, as many of the high-end challenges look to be quite overwhelming.

Coming to PC, PS4, and Xbox One in 2019, Generation Zero seems to be an open-world survival game of a different flavor, focusing more on mystery and the errieness of its setting, which is definitely a welcome change of pace. With an atmosphere that recalls moments from Black Mirror's Metal Head episode, exploring what's left of the land will be just as challenging as trying to survive in it. | Alessandro Fillari


GTFO (PC, PS4, Xbox One)


GTFO handles a lot like Rainbow Six Siege, albeit with a horrifying twist. Each member of the squad outfits themselves with both a primary and secondary firearm, as well as a custom tool and melee weapon. Then, the elevator drops your team off at the mission location, where you can practically feel the tension in the air. It's really dark and eerily quiet, except for the occasional gurgle reminding your squad that they're not alone.

GTFO never holds your hand as you and your team desperately try to escape its monster-infested corridors. The creatures hunt by sound, so running and gunning is a terrible idea. To keep the horde off your back, you'll have to be stealthy.

You'll still die a lot, though. Both health and ammo are incredibly scarce, and mistakes are swiftly punished. The custom tools, ranging from explosive trip wires to a glue gun that can slow down enemies or plug breached doors, offer plenty of creative ways of handling the threats in front of you, but solid teamwork is ultimately the best weapon in your arsenal. Be sure to grab three friends you can trust. | Jordan Ramee


Indivisible (PC, PS4, Switch, Xbox One)


The next project from the studio behind Skullgirls is shaping up to be a lovely new take on the classic Metroidvania genre. Titled Indivisible, the game follows the story of Ajna. She and her father live just outside a quiet little town, but when mysterious powers awaken within her, she must embark on a journey to discover the truth behind them.

Indivisible combines Metroid-style exploration with the combat system of cult classic RPG Valkyrie Profile. The combination sounds simple on paper, but Lab Zero Games tackles the formula with skill and finesse. Battles sport the nuance and complexity of a fighting game; each character in your party features their own unique attack and abilities, which you need to control quickly and efficiently. During my brief hands-on time with the game, it was a lot to take in. But when I got a knack for how to input and link together combos, I was instantly enamored by the possibilities.

Before I played Indivisible, I had my eyes on it mostly because of its beautiful art style. But now that I've played it, I'm very excited to jump back in to explore its world and unlock the full potential of the devastating attack chains packed into its combat system. | Matt Espineli


KIDS (Mobile, PC)


Discussion of "games as art" has become trite to the point of comedy, but clearly some games are more overtly reminiscent of other art forms than others. KIDS, from Swiss developer Playables, wears its arthouse minimalism on its sleeve.

The monochromatic palette is striking, consisting of white silhouettes with black outlines on a white background. Interactivity is relatively subtle and minimalist as well. In one vignette, touching one of the figures may make them move. In another, it could make them point their finger at another anonymous figure. It feels like KIDS would be at home in as an interactive piece in a gallery space. The simple mechanics are used to illustrate different group dynamics: following a leader, shifting blame, being part of a mob. Every vignette shown so far ends the same way: the group plunges itself, lemming-like, into a pit.

A mobile release promises a tactile feeling to manipulating the mannequins, but the point comes across well enough on PC as well. This is bound to be the sort of game that inspires debate over "games versus experiences," given its linear interactivity and lack of a fail-state. Whatever it is, KIDS invites exploration and curiosity. | Steve Watts


Killer Queen Black (Switch)


Beneath its retro-style visuals and deceptively simple premise, Killer Queen Black is an intense and fast-paced game of strategy and coordination. A remake of the Killer Queen arcade game, Black has undergone a few notable changes in its move to Switch and PC, particularly in the number of players it supports (4v4 rather than 5v5 as in the arcade), but the competitive essence of the original remains very much intact.

Each contest in Killer Queen Black pits the two teams against each other with three ways to win. You can either collect enough orbs to fill up your team's hive, eliminate the opposing team's queen three times, or ride the snail that's slowly crawling along the bottom of the arena from one end of the screen to the other to secure a victory. On paper, each of the victory conditions sounds simple enough to complete, but it's much more difficult in practice with both teams vying to achieve the same goals.

As such, success in Killer Queen Black hinges upon planning and coordination between the entire team. For example, two players can act as decoys, collecting orbs while another tries to stealthily ride the snail to victory. Alternatively, players can take a more offensive approach and focus on eliminating the opposing queen, although that leaves open the possibility the other team could fill up their hive. With both local and online multiplayer support, Killer Queen Black looks like it'll make for a hectic party game when it releases early next year. | Kevin Knezevic


Knights And Bikes (PC)


Whether played solo or co-op, Knights and Bikes puts players in the role of two pre-teen girls, Nessa and Demelza, who are adventuring across a British isle during the 1980s. The only town on the island has seen better days, but the girls don't notice until the economic downturn begins to affect Nessa's family. They'll need to be brave to save the town. They'll need bikes too.

Every aspect of this Secret of Mana-like RPG, from the gameplay to the story, is seen through the eyes of two adorable kids. Nessa splashes muddy puddles with a malicious glee, reimagining her rain boots as powerful weapons that send troublesome enemies scurrying away. Demelza attaches real value to the pieces of trash, squirming bugs, and random knick knacks she and Nessa collect, so she's very confused as to why the shopkeeper would prefer actual money when the girls try to buy a new bike.

I love how Knights and Bikes does such a phenomenal job at capturing what it's like to be a kid who's dealing with the injustices encountered while growing up. Although both Nessa and Demelza initially face their ever-more adult situation with ingenuity and wide-eyed-wonder, I immediately recognized the slow creep of reality beginning to warp their childlike innocence. It's a bittersweet part of life that all adults can remember to some extent. | Jordan Ramee


Ninjala (Switch)


Coming to Nintendo Switch, this game is going to find an audience with the same crowd that was enraptured by the colorful aesthetic of Splatoon 2. Ninjala is a goofy multiplayer-focused arena brawler where bubble gum-chewing ninjas fight it out in the streets of Tokyo with baseball bats. It's bizarre, hectic, absolutely absurd, and insanely fun.

Players choose one of eight different teenage ninjas, grab their weapon of choice, and head into the arena. Only the baseball bat was available when I played, but GungHo Online Entertainment promises a few of the other greyed-out options will be added by launch.

In the eight-person Battle Royale mode, players blow up the bubble gum they're chewing to various sizes before utilizing it to run up walls or float to the ground. Players need to reach inside the bubbles they blow to acquire their weapon. Doing so pops the bubble. The weapon's size depends on how large the bubble was before it popped. Players score points by attacking others and can earn extra points by charging up and delivering a massive knockout strike. Regardless of whether the attack connects or not, once you swing, your weapon is lost and you'll need to blow another bubble to get a replacement. To keep enemy ninjas from escaping while charging your attack, you can spit out your bubble gum to temporarily trap other players where they stand. Matches end in just a few minutes so it's easy to just jump into one more round. | Jordan Ramee


Ooblets (PC, Xbox One)


While Harvest Moon has continued ever-onward and Story of Seasons was a valiant attempt to rekindle the magic, it was Stardew Valley that really showcased the modern viability of the candy-coated farming life sim. Enter Ooblets, an adorable entry in the newly revitalized genre that blends in elements of Pokemon for good measure. It's an altogether sweet and endearing combination that will be hard to pass up.

While the loop of a farming sim is mercantile--buying seeds to sell crops to buy more seeds--Ooblets brings your plants to life as tiny companions with their own strengths and weaknesses. Other plant types make nourishment or special items for your fledgling creatures, and you can take them into battle. But this game is cute as a button in every aspect, so combat is handled through a dance competition. All of this is wrapped up in a charming art style and with cheeky writing. Ooblets is due on PC and Xbox One this year, and it's going to be a real life-eater--especially if it ever comes to Nintendo Switch. | Steve Watts


Pode (Switch)


Pode is a beautiful, soothing, adorable puzzle game about a rock helping an alien star find its way home. You can control both characters at once in single-player or play the whole game in co-op, helping the two characters interact in order to make your way through the gorgeous world.

"Pode" in Norwegian refers to the act of two plants joining together to become one; it's also a cute word used by Norwegian families when talking to or about their children. The two meanings tell you everything you need to know about this game's wholesome nature. It also contains an exquisite soundtrack from Journey and Assassin's Creed Syndicate composer Austin Wintory.

From what I played, Pode is shaping up to be a gorgeous and heartfelt experience, and I can't wait to play the full game on Nintendo Switch. | Oscar Dayus


Satisfactory (PC)


The next game from the creators of Goat Simulator is nothing like that wacky, over-the-top game. You play as an engineer who goes out into the world to find resources to create "Project Assembly," which is a machine with a "mysterious purpose." Satisfactory is a factory-building simulator presented from a first-person perspective, which is different in the building sim genre. The game bears visual similarities to No Man's Sky, but there is no procedural generation. There is just one big, big planet that is 30 square kilometers, and there is also multiplayer support and combat as well, which is new and unexpected for the building sim space. It's cool and exciting to see developers known for one thing do something completely unexpected. The game will launch with an alpha period, though no dates or details have been announced yet. | Eddie Makuch


Shadows: Awakening (PC, PS4, Xbox One)


At first glance, Shadows: Awakening can look like a traditional isometric single-player RPG, but it has some incredibly interesting gameplay dynamics that take it to the next level. You play as a demon who takes control of the souls of long-dead heroes. While you command those heroes to explore and battle in the land of the living, your demon who possesses them lives in the shadow world--you can instantly switch between the two parallel universes, something that's necessary to win certain battles, solve puzzles, and get the best loot.

Shadows: Awakening takes a lot of the fun and appeal of multiplayer online battle arena games and brings it to a single-player, story-driven RPG with real-time party combat. There are tons of characters to play, more than 120 skills with which to customize your party's abilities, and 70 locations to explore. The developers say they want to inspire adventure, encouraging players to explore both the land of the living and the shadow realm (and using the two together) to find the best loot and discover the secrets of the world they've created. It's an exciting prospect to see a party-based RPG of this scale with real-time combat, all in a single-player experience. | Patrick Faller


Strange Brigade (PC, PS4, Xbox One)


Strange Brigade is a co-op third-person shooter from Sniper Elite developer Rebellion. Set in 1930s Egypt, it has you raiding tombs and mowing down supernatural creatures--ghouls, zombies, and more gruesome monsters--using both standard-issue guns and an array of more inventive abilities. Slain enemies drop blue soul-like orbs that you collect to power your magical amulet, which can be equipped with deadly flamethrower and electricity powers. There's also numerous traps to trigger, such as spinning blades and spike pits, to aid you in your fight.

Strange Brigade lacks the polish of a AAA title, but there's something satisfying about being able to fry a dozen enemies in one go, and the game's bright, vaguely steampunky aesthetic and irreverent script help it stand out. It's coming to PS4, Xbox One, and PC on August 28, and I can't wait to see more. | Oscar Dayus


Transference (PC, PS4, Xbox One)


Transference is a new game from Lord of the Rings actor Elijah Wood's film company SpectreVision and Assassin's Creed publisher Ubisoft. A deeply unsettling game made for VR (but also playable on standard platforms), Transference tells the story of a father who uploads his consciousness and that of his wife and son to the cloud. Something goes wrong and the data gets corrupted. Things get weird from there. The game lets you play from each family member's perspective. What's most interesting is that you might start the game questioning one of the character's motivations and mindset, but when you play as the others, you begin to feel empathy for their situation. And this messes with your head in some surprising ways. Transference launches this fall for VR platforms, as well as Xbox One, PS4, and PC. | Eddie Makuch


Tunic (PC, Xbox One)


Tunic's appearance during Microsoft's Xbox press conference at E3 2018 tells you everything you need to know about this adorable adventure game. In a beautiful isometric world that evokes the best of The Legend of Zelda, you control a courageous fox on a grand adventure.

I was immediately drawn in by Tunic's astoundingly cute art style and graphics, not to mention its nostalgia-inducing soundtrack. But after playing it, I feel confident that it's going to deliver on the gameplay front as well. Tunic feels like classic Zelda, with a touch of things more modern, like the maneuverability of Hyper Light Drifter and the playfulness of Fez. Just look at the cryptic, unreadable text in the E3 trailer--whatever language that is, it's present within the game as well, and it makes actions as simple as picking up a sword feel fun and mysterious.

In development by Andrew Shouldice and presented by Finji, Tunic is set for an exclusive release on Xbox One and Windows PC. And it's one I can't wait to check out again. | Mike Rougeau


What The Golf? (PC)


Right from the beginning, you discover that What The Golf? isn't really about playing golf. In the opening level, where you line up a putt on the green, the character--not the ball--is immediately flung from their shooting position towards the goal. You move onto the next stage right after. Referred to as an "anti-golf game for people who hate golf" by its developers, What The Golf? is a bizarre yet oddly endearing take on the idea of golf, but heavily recontextualized throughout stages that take a very loose and sometimes very literal approach to what golfing is.

What The Golf? is, as strange as this sounds, a puzzle-golf game designed through the whimsical and stylized lense of Katamari Damacy. Whether driving a golf club down the fairway, guiding a soccer ball past a group of rowdy kids, or even relocating an entire house to another space, your goal is to simply get the object to the goal post. In stranger cases, you're controlling a mound of dirt and transporting it into a large hole in the shape of the number one--a literal hole in one--or controlling a character in a platforming game. And just when you think it couldn't get any weirder, it tosses in stages parodying other games like Super Mario Bros., Portal, and even Superhot--complete with time-bending gunplay.

Playing What The Golf? had me repeatedly scratching my head, but always in a good way. The stranger it got, the more I respected how far it went with its weirdness. Expected to release later this year on PC, this quirky and always bizarre puzzle-golfing game never ceased to surprise me with just how far off the deep end it went. | Alessandro Fillari


Where Cards Fall (Mobile, PC)


Where Cards Fall is an isometric puzzler that takes its title both figuratively and literally. The game ostensibly revolves around manipulating and resizing stacks of cards to create platforms that can be traversed, but beneath the surface, it tells the coming-of-age story of a high schooler coping with the pressures and uncertainty of adolescence.

While the aforementioned cards are primarily used to navigate through the game's levels, they aren't simply a means of solving puzzles; they also form the buildings that in-game characters live in. Splay a stack out long enough and it'll pop up into a house that you can enter. We only got a glimpse of this in our brief hands-on time with the game, but it's a novel concept that is expanded upon as players create different types of buildings and interact with their occupants.

The underlying gameplay in Where Cards Fall is also clever and satisfying. It begins simply enough, tasking you with moving a stack and expanding it until it's large enough to allow you to cross a gap, but it quickly introduces additional stacks that you must expand, jump on, and rearrange as you work your way through a level. Where Cards Fall doesn't yet have a release date, but the game is coming to iOS devices, PC via Steam, and Apple TV. | Kevin Knezevic


World War Z (PC, PS4, Xbox One)


Licensed video games might not be as popular or as prevalent as they once were, but Saber Interactive's zombie game based on the Brad Pitt movie World War Z looks promising. The four-player co-op game is set in the universe of the film but does not follow the film's story. Instead, it tells an entirely new narrative featuring four survivors who must band together to survive waves of zombies in a variety of environments, including the New York City train line and lush jungles. I played a 20-minute demo of one of the chapters and found the shooting tight and responsive. Additionally, the brutal melee attacks--I had a firefighter's axe--are a good way to clear out zombies when you get surrounded. And it feels satisfying. World War Z is due out in early 2019 for PS4, Xbox One, and PC. | Eddie Makuch




E3 2018's Highs, Lows, And Most Anticipated Games Friv 0

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After a week of big announcements, reveals, and trailers, E3 2018 has finally come to a close. Every big press conference is over, every announcement has been made, and we've finally seen everything we possibly can across the weeklong event. There was more than enough to get excited about, but at the same time, there were some moments that were lacking.

In this feature we go over our favorite parts of E3 2018, a few of the things we wish some of the companies could've done differently, and a handful of the biggest games. This is the spot for an analysis of the major things from the show, where we discuss what went well and what went wrong.

Some of the biggest moments stemmed from high-profile game reveals; others came from the companies pushing for better representation. But where there were amazing highs, there were some debilitating lows. A selection of well-known upcoming games were missing, and some poor logistical decisions lead to stilted press conferences.

Despite all this, there was plenty of exciting news from many of the biggest companies at this year's E3. To get more information about all of announcements, check out all of the news from the press conference, all of the best trailers, and a list of all the new games announced. Otherwise, be sure to keep checking back for all of GameSpot's remaining E3 coverage.

What were some of your favorite moments at E3? What do you think could've gone better? And what about your most anticipated games? Let us know in the comments below.


Highlight: CD Projekt Red Proves Cyberpunk 2077 Has Been Worth The Wait


CD Projekt teased Cyberpunk 2077 six years ago, and for six years we have waited for the Witcher studio to share any info on the game. It wouldn't budge, and for many of us Cyperpunk began to feel more like an idea than a project that's made significant progress. Witcher 3 arrived in the meantime and blew the industry and consumers away with its gorgeous and occasionally haunting world--success that actually made Cyberpunk followers even more anxious to find out more about the talented studio's next project.

So it was that this would be the year that our questions get answered. The public still hasn't had a chance to see what Cyperpunk really is, but the press who saw the demo at E3 are all in agreement: Cyberpunk is shaping up to be a phenomenal game that may set a new benchmark for AAA game design. It's rare that a game can live up to the wildest imaginations of the most excited minds, and yet it surpasses them in many ways through incredible depth and attention to detail. Its world is raw and thoroughly advanced. It is dangerous and beautiful, and you can't help but wonder about every little detail that pops up. There's no looking back for CD Projekt Red, and we cannot wait until everyone gets a chance to see why this has been the most talked about game of the show. -- Peter Brown, Reviews Editor


Highlight: Queer Characters Took Center Stage


While queer game characters are nothing new, they're still rare--and it's even more rare to see them featured front and center in a game's marketing. But this year, several of the E3 press conferences included explicitly queer characters in gameplay and trailers for big games. For many people, this is a hugely important gesture that makes gaming seem like a more welcoming and inclusive place.

Perhaps the biggest was the gameplay reveal for The Last of Us Part II. We learned that Ellie is queer in The Last of Us: Left Behind DLC, but it was another thing entirely to see her kiss a woman on Sony's E3 stage. The moment is tender, intimate, and most importantly, sincere--it's a perfect transition into the brutality of the combat that comes after, rounding out our first real look at who Ellie has become.

On Ubisoft's stage, we saw Assassin's Creed Odyssey's female playable character, Kassandra, able to flirt and romance another female character (and maybe flirting a bit with her). And at the beginning of the week, EA showed a trailer for Battlefield V that might includes two women embracing and saying "I love you"--not necessarily queer, but a reasonable enough guess given that they look nothing alike. These are more subtle examples than The Last of Us, but it points to a trend of more AAA games expanding their target demographics and the kinds of people their characters represent. Seeing that at an event as big as E3 just makes it even better. -- Kallie Plagge, Associate Editor


Highlight: Death Stranding Still Makes No Sense


Kojima Productions finally provided a better look of the gameplay of Death Stranding but, importantly, did so without revealing too much. Thus far, very little is clear about Death Stranding. Between the babies giving thumbs up, floating ghost-like entities, and dead whales, it's been difficult to actually get a grasp on what the story is about. The gameplay reveal creates a similar air of mystery, with Norman Reedus's character hauling around a corpse. There's strange footsteps appearing on the floor, and ghostly apparitions floating in air. All the while, Reedus carefully sneaks around, with his overactive shoulder-mounted robotic arm incessantly yapping like a dog sensing danger. In typical Kojima Productions fashion, the Death Stranding gameplay trailer created as many questions as it provided answers for, which, if you're a fan of the studio, is very exciting. -- Tamoor Hussain, Editor


Needs Improvement: Square Enix's Press Conference Fell Short


Square Enix has plenty of interesting games in the works, and Microsoft featured four of them during its showcase just prior to the official start of E3. We got looks at Shadow of the Tomb Raider, Kingdom Hearts 3, Just Cause 4, and The Awesome Adventures of Captain Spirit, Surely, I thought, Square Enix would use its own E3 presentation to share new information on those games as well as the hotly anticipated Final Fantasy VII Remake or the intriguing Front Mission reboot teased at last year's Tokyo Game Show, Left Alive. What Square Enix went with was about 30 minutes of trailers, including the same four mentioned above.

There were a couple of interesting new announcements, to be fair, including a new Platinum Games project titled Babylon's Fall, but for such a short press conference to be dominated by repeat content was a huge letdown. Square Enix could have easily distributed the meager bits of news that appeared during its presentation to Microsoft or Sony's shows and not even bothered with its own. Rather than use E3 as a platform to excite its fanbase, Square Enix potentially dinged its reputation by posturing and building up anticipation that it never stood a chance of satisfying in the first place. -- Peter Brown, Reviews Editor


Needs Improvement: The Break During Sony's Press Conference Was Too Long


Sony surprised people when it announced that its E3 2018 press conference was going to primarily focus on four of its latest games. The show started off great with an incredibly tense gameplay demonstration of Naughty Dog's highly-anticipated The Last of Us: Part II in a Church theater. While you think Sony would build off the momentum of this reveal, it instead brought the show to a complete stop, taking nearly 15 minutes to transport people from the church theater to a completely different theater nearby. All the while Sid Shuman and Shawn Layden attempted to fill in the void with insubstantial discussion and banter.

Luckily, the rest of the show turned out better with a solid string of trailers and gameplay reveals, but the damage had already been done. It's a small gripe, but I can't help but be curious as to why Sony decided to use two theater venues instead of one. -- Matt Espineli, Associate Editor


Needs Improvement: No Metroid Prime 4 Or Pokemon Switch


I didn't expect Nintendo to drop release dates for Metroid Prime 4 or Switch's Pokemon RPG, but how could the company not even acknowledge either game? We got no trailers or screenshots. We didn't even get name drops. It's like both games don't even exist.

Not hearing anything about Metroid Prime 4 is especially disappointing after Nintendo's tease at last year's E3. You'd think that would be the company's way of letting players know that the title is currently being worked on and almost ready to talk about. And yet you'd be wrong.

Now I'm worried Metroid Prime 4 is still early in development, and my dream of a 2019 release date is a far-fetched fantasy. I also really wanted to know what Prime 4's official name was going to be, and whether the game would connect the events of Metroid Prime 3: Corruption and Metroid II: Return of Samus or finally continue Samus's story after Metroid Fusion's cliffhanger.

Hearing nothing in regards to Nintendo’s new Pokemon RPG is slightly understandable, if for no other reason that doing so would probably have stolen some of Pokemon: Let's Go Eevee and Let's Go Pikachu's thunder. -- Jordan Ramee, Associate Editor


Biggest Games: Anthem


"While playing Anthem, I had to repeatedly remind myself that I was playing a BioWare game. It’s the first new IP from the veteran RPG developer in a decade, and although it falls into that particular style of role-playing and third-person shooter hybrid the studio honed with the Mass Effect franchise, this is the hardest it has leaned into that concept. With Anthem, we're seeing a major shift in what BioWare is capable of. Although it still exhibits some of the studio's role-playing pedigree, it's the vast online open-world that sets Anthem apart.

In the vein of Bungie's Destiny and Ubisoft's The Division, Anthem is a shared-world online shooter focusing on groups of players taking on new challenges and chasing new loot. But in familiar BioWare fashion, your particular Freelancer will make important narrative choices throughout the game's main campaign, altering their relationships with allies and other factions. While this sounds pretty standard, this is all housed within an online world where other players are making similar or conflicting choices in their own story.

As of now, we only know what the story is about in the broad sense: humans on a hostile alien planet, a powerful ancient presence of some form, and major world-altering events. While BioWare wasn't ready to share just how those choices will be reflected in the game for others to see, it did say they'll be surfaced in some form. With that said, the general narrative feels much more of a nebulous concept right now, and I am intrigued to see how the developer will be able to inject that familiar BioWare-style storytelling into Anthem." -- Alessandro Fillari, Editor

For the rest of our impressions, check out our in-depth preview of Anthem.


Biggest Games: Assassin's Creed Odyssey


"Assassin’s Creed Odyssey is three years in the making; Ubisoft Quebec conceived this entry into the long-running franchise as the team wrapped up development for Assassin’s Creed Syndicate back in 2015. Ubisoft Montreal was in the process of transforming the series with Origins (that released in 2017) which gave the Quebec studio a foundation to further evolve Assassin’s Creed into a full-fledged RPG the team envisioned. It’s not just about the inclusion of branching dialogue or seemingly arbitrary choices during quests, though. Consequence is at the heart of making the journey through Ancient Greece something more than just another historical fiction.

During a visit to Ubisoft Quebec’s studio, I had the opportunity to spend around five hours with Assassin’s Creed Odyssey, starting at a point deep into the story. Many of its features jumped out immediately, like choosing to play as the female protagonist Kassandra through the entire game--regardless, I’m a mercenary on the search for lost family members in the midst of the Peloponnesian War in 431 BC. Docked ashore the Delos Islands following a storm, I’m immediately posed with conversation options with my shipmate Barnabas. At first, it’s striking to see this in an Assassin’s Creed game, but considering Odyssey’s full RPG approach, having agency in what I say to others is to be expected. While I could tease out more information or evoke different responses, words can have a much larger impact in certain situations." -- Michael Higham, Associate Editor

For the rest of our impressions, check out our in-depth preview of Assassin's Creed Odyssey.


Biggest Games: Control


"Remedy's reputation as a developer of great action games with compelling stories has never quite faded; even Quantum Break, despite some complications, had many redeeming qualities that its biggest detractors (like me) couldn't ignore. Chief among them was the combat system, which gave you control over time itself, allowing you to slickly thwart swarms of enemies in unusual and flashy ways. These same qualities are echoed in the announcement trailer for Remedy's next game, Control, but what you won't find in that video is the mind-bending series of events I saw during a private gameplay demo at E3.

I'm looking forward to games like Cyberpunk and Death Stranding as much as most people, but Control has quickly become my most anticipated game at the show. Circling back to combat, Control gives off similar vibes to Quantum Break, but a key difference lies in the sort of powers at your fingertips. The two abilities we saw allowed the main character, Jesse Faden, to grab objects strewn around the environment and hurl them at enemies, or bring them close to create a temporary shield. Performing these moves results in chaos as other objects get caught in the crossfire, making each encounter look messy (in a good way.) An eye-catching flurry of special effects helps complete the chaotic spectacle. These are just two of many powers Jesse will acquire throughout her harrowing journey." -- Peter Brown, Reviews Editor

For our full impressions, check out our in-depth preview of Control.


Biggest Games: Cyberpunk 2077


"CD Projekt Red's next game, Cyberpunk 2077, is a massive departure from the developer's previous efforts on The Witcher series. Instead of lush forests, picturesque fields, and towering mountains, the devs are creating a world set in the concrete jungle of Northern California in the distant future. Unlike a lot of fiction focusing on a darker future, Cyberpunk 2077 aspires to move away from grimdark and towards a more exuberant but equally cynical vision for a future where capitalism and technology has run amok.

Inspired and influenced by the original Cyberpunk 2020 pen and paper RPG, 2077 extrapolates many of the themes and iconography while capitalizing on the developer's skillset for crafting dense and visually rich environments. We saw a near hour-long gameplay demo behind closed doors at E3 2018, showcasing many of the game's systems and locales, and came out impressed by the scope of CD Projekt Red's ambitious project." -- Alessandro Fillari, Editor

For our full impressions, check out our in-depth preview of Cyberpunk 2077.


Biggest Games: Dying Light 2


"Dying Light 2 really ups the stakes when it comes to traversing a lawless open-world where danger lurk around every corner. With the original Dying Light offering a clever blend of parkour exploration and brutal combat of a zombie-survival game, the follow up to Techland's stellar open-world game plans to focus more on offering its players more freedom in movement, while letting them decide the fate of one of humanity's last stable cities. Revealed at the Microsoft Press Conference, the sequel plans to maintain the momentum that the developers have had with the original's post-launch success, while offering a more reactive and living world to explore.

During E3 2018, we had the chance to see an extended demo presentation of the game in action, showcasing its broader scope and focus on a more ambitious, adaptive narrative. Stick with many of the core features of the original game, such as freeform parkour traversal, melee combat, and other gradual characters growth--the sequel goes a bit further by making some tough choices in a far more dire and bleak circumstance." -- Alessandro Fillari, Editor

For our full impressions, check out our in-depth preview of Dying Light 2.


Biggest Games: Fallout 76


Fallout 76 is the latest entry in the tenured post-apocalyptic RPG franchise. It's the earliest game in the Fallout timeline, and it features major online components. From its recent trailers alone, the game has already captured the attention of the series' most ravenous fans. We're already imagining what sort of fights and awkward encounters we'll get into with others during our post-apocalyptic jaunt through the American wasteland.


Biggest Games: Ghost Of Tsushima


Ghost of Tsushima is the latest game by developer Sucker Punch Productions, the studio responsible for Infamous and Sly Cooper. The game is set on the island of Tsushima during the Mongol invasions of Japan in 1294. You play as a lone samurai turned vengeful assassin--likely fighting to drive out the Mongol army from Japan.

For the rest of our impressions, check out our in-depth preview of Ghost of Tsushima.


Biggest Games: Super Smash Bros. Ultimate


"We've known that a new Super Smash Bros. game has been in development, and during the E3 2018 Nintendo Direct, Super Smash Bros. Ultimate was revealed. It's an original Smash game built specifically for the Nintendo Switch, and it features every single character that has ever been included in a Smash game.

We got hands on with the E3 2018 demo of Super Smash Bros. Ultimate shortly after viewing the Direct. It's a build that features a limited character and stage selection, but it gave us a good feel for how new game feels to play." -- Justin Haywald, Managing Editor & Edmond Tran, Editor/Video Producer

For the rest of our impressions, check out our in-depth preview of Super Smash Bros. Ultimate.


Biggest Games: The Last of Us: Part II


"Sony debuted gameplay for The Last of Us Part II during its E3 2018 press conference. What Sony and developer Naughty Dog showed is just as gruesome as the previous trailer for the sequel; on top of a man getting eviscerated, we see Ellie perform a number of brutal takedowns and kills. It's definitely a lot to take in all at once, and it's also cinematic--it can be hard to tell what's pure combat and what's a cutscene-like transition.

While at E3 2018, we had a chance to speak to co-directors Anthony Newman and Kurt Margenau about the game. They gave us insight into what exactly we're seeing in the trailer in terms of combat, and as it turns out, much of what looks cinematic--Ellie's perfectly timed dodges and pulling an arrow out of her shoulder--is actually within your control. That looks to be a key component in framing and shaping the intense violence in The Last of Us Part II, as well as something that can add greatly to Ellie as a character." -- Kallie Plagge, Associate Editor

For the rest of our impressions, check out our in-depth preview of The Last of Us Part II.


Biggest Games: Resident Evil 2 Remake


"Resident Evil 2's upcoming remake rides a fine line between new and old. When it triggers nostalgic memories with its familiar characters and locales, it instantly makes you uneasy with its new retelling of classic events.

My time with the demo began in the main hall of the Raccoon City Police Department as Leon S. Kennedy--who's just as strong willed and naive as we remember. He's no longer the invincible superhero that latter entries transformed him into; he's desperate and vulnerable. These qualities should come as no surprise to fans of the original version, but the remake really leans into them, making your time spent as the rookie cop all the more tense and dire. And with higher-quality voice performances, Leon's circumstances feel grounded and believable.

It helps that the Resident Evil 4-style, third-person over-the-shoulder camera provides a far more intimate view than the original's fixed camera angles. The remake faithfully recreates the original RPD's narrow halls and pathways; its floor layout is nearly identical. The third-person perspective plays well with the labyrinthian police department, making exploration feel unsettling and claustrophobic; gone are the door-opening loading screens." -- Matt Espineli, Associate Editor

For the rest of our impressions, check out our in-depth preview of Resident Evil 2 Remake.


Biggest Games: Sekiro: Shadows Die Twice


"Dark Souls, Bloodborne, and many more of From Software's games contain incredibly detailed worlds, with incredibly deep combat and an incredible number of deaths. You see, as impressive as From's previous games have been, I'm not particularly good at playing them. I'm one of those people you tell to "git gud." I play each of From's games for eight or so hours, get sick of dying, and give up.

Sekiro: Shadows Die Twice might be the game to break that rule. Death is no longer a barrier which must be overcome. It's no longer simply a "learning experience." Death and immediate resurrection is now a mechanic. From Software says you can use death to your advantage--fooling your enemies into a false sense of security before coming back to life and sneaking up on them using the game's light stealth mechanics. Perfect for those who--like me--are fed up of dying. From is staying coy, however, on the exact mechanics of the resurrection ability. It says you'll only be able to use it a limited number of times, and that "in no way does [resurrection] make the game easy."

Sekiro also speeds up the From formula, even moreso than Bloodborne did. Your main character--for now, simply named the Shinobi--is more agile than that of Soulsborne. He has a proper jump, which can be utilized in combat. He has a grappling hook, which can be used to gain a vantage point over the enemy. And his prosthetic limb can be customized to wield a shuriken, which you can use to propel yourself towards an enemy in a flash." -- Oscar Dayus, Staff Writer

For the rest of our impressions, check out our in-depth preview of Sekiro: Shadows Die Twice.


Biggest Games: Tom Clancy's The Division 2


"When you're looking at Tom Clancy's The Division in the broader sense, the game has shown considerable growth since its launch. After several expansions adding in new events and areas to explore, along with many updates tweaking the power grind and endgame content, Ubisoft's shared world action-RPG title slowly evolved into the game that many fans wanted when it was first released. And with The Division 2, the same developers at Massive Entertainment and Red Storm are looking to maintain that momentum with the series' next outing.

Set seven months after the initial outbreak of the Black Friday virus, The Division 2 will bring the online action-RPG to Washington D.C, which has also been decimated by mass panic, and opportunistic new factions looking to take advantage of the power vacuum. Unlike Manhattan's snow-covered wasteland from the original game, D.C. is far more lawless, made worse by an an immense heatwave driving more people to desperation. With the Division agency having gone silent, the remaining agents in the field have to reclaim control of the city. Prior to the official announcement at the Microsoft Press Conference, we got the play a short section of the game, while speaking with creative director Terry Spier about their continued sights on trying to keep things interesting for the long term.

When looking at the CG trailer, it's clear that the sense of scale, along with the stakes, have dialed up significantly. The Division 2, like its predecessor, will focus on building up your unique agent's resources as they acquire new weapons while taking on the multiple enemy factions that have taken hold of the city. Washington D.C., is about 20 percent bigger than Manhattan, which is almost a 1-to-1 recreation of the city. The developers wanted to offer a greater level of variety in the locations you'll explore, which includes more residential areas and the nearby forests outside the capital." -- Alessandro Fillari, Editor

For the rest of our impressions, check out our in-depth preview of The Division 2.




 
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