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Destiny 2 Guide: All The Hunter Nightstalker Skills Friv 0

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All The Hunter Nightstalker Skills


Destiny 2's Nightstalker Hunter is adept at subversion and suppression. It's the strongest Hunter from a support standpoint, with a Super and other abilities that weakens enemies, making them easier targets for nearby Guardians. Like other Hunters, its dodge abilities enhances its agility, making it a tough for foes to get a bead on you.

Here's a quick breakdown of all the skills and traits for the Nightstalker subclass, and for more info on everything related to the Hunter and other classes, check in with our guides below for all things happening with Destiny 2.

For more about Destiny 2 on PC, PS4, and Xbox One, read our in-depth feature containing Xur's location, all our reviews and guides, plus all the PC details you need.


Super Ability: Shadowshot


Passive Buffs: Way of the Trapper

By activating Shadowshot with L1 + R1 (LB + RB on Xbox One, F on PC), you launch a Void Anchor that makes enemies vulnerable. It slows down foes, makes them more susceptible to damage, and locks them out of their abilities. This Super is best utilized when various passive abilities are unlocked.

This path converts Super and melee abilities into proximity traps. This diverse foursome of buffs also includes speed boosts and vanishing tricks.

Passive Buffs: Way of the Pathfinder

If you're fond of the Nightstalker but want more damage options, follow this path. The Moebius Quiver, in particular, adds extra rounds to the Shadowshot.


Grenades


Pressing L1 (LB on Xbox One and Q on PC) with the Nightstalker subclass enables the Hunter to toss grenades imbued with Void damage, but also with a few key differences. Here are the three different grenade types you can apply your character.

Vortex Grenade - This is the default grenade of the Nightstalker. Its vortex can damage trapped enemies continually.

Spike Grenade - This sticky grenade attaches to surface and discharges a wave of lethal Void Light.

Voidwall Grenade - This Void Light grenade burns enemies with a horizontal wall.


Melee


Pressing R1 (RB on Xbox One and C on PC) allows the Hunter to use a melee strike. With the Nightstalker, you can utilize melee attacks that obscure enemy vision.

Snare Bomb - Throw a smoke bomb trap from a distance with this Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.

Vanish in Smoke - Throw a smoke bomb explosive from a distance with this Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.


Passive Traits


The Nightstalker's passive traits sport an emphasis on utility. Way of the Trapper focuses on greatly increasing your chances of survival, while Way of the Pathfinder takes advantage of utility to deal high damage.

Way of the Trapper

Keen Scout - Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.

Deadfall - The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

Vanishing Step - Dodging makes you vanish from sight for a short time.

Way of the Pathfinder

Lockdown - Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.

Heat of the Pack - Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby enemies.

Moebius Quiver - Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.


Class Ability


New to Destiny 2 are class abilities which gives Hunters, Warlocks, and Titans a unique skill to perform in addition to their special grenade and melee abilities. To use them, press the Circle Button (B on Xbox One, V on PC) two times in succession.

Marksman's Dodge - Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Gambler's Dodge - Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.


Jumps


Unlike the Titans and Warlocks, the Hunter's jumping abilities focus on height and maneuverability Arcstrider jump options are as follows:

High Jump - While airborne, jump a second time to reach greater heights.

Strafe Jump - While airborne, jump a second time with strong directional control.

Triple Jump - While airborne, sustain your air control with a second or third jump.




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