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Destiny 2: All The Hunter Arcstrider Skills Friv 0

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All The Hunter Arcstrider Skills


Destiny 2's new Arcstrider Hunter subclass is nimble class with the melee expertise of a warrior. With its trusty staff, it can inflict a variety of damaging electrical attacks. In addition, it also has a variety of useful dodging maneuvers, such as Gambler's Dodge, which allows you to fully recharge your melee ability if you evade attacks from enemies close to you.

Here's a quick breakdown of all the skills and traits for the Arcstrider subclass, and for more info on everything related to the Hunter and other classes, check in with our guides below for all things happening with Destiny 2.


Super Ability: Arc Staff


By activating Arc Staff with L1 + R1 (LB + RB on Xbox One, F on PC), you form a staff of pure Arc energy and acrobatically take out your foes. It's a great ability to utilize in a pinch that dispatches foes quickly. However, make sure to use it when enemies are grouped up to maximize damage output, as you don't want to be caught wasting time hitting one foe but then running across the battle area to take care of the rest.

Passive Buffs: Way of the Warrior

Way of the Warrior is suited for the more assertive type, granting dodge recharges and attack damage boosts as you amass kills.

Passive Buffs: Way of the Wind

Following the Way of the Wind offers benefits in increased sprinting, shortened dodge cooldowns, and reduced damage with using the Arc Staff.


Grenades


Pressing L1 (LB on Xbox One and Q on PC) with the Arcstrider subclass enables the Hunter to toss grenades imbued with Arc damage, but also with a few key differences. Here are the three different grenade types you can apply your character.

Flux Grenade - An explosive grenade that deals additional damage when attached to enemies. This can be effective against singular foes, but it requires precision.

Skip Grenade - A grenade that splits upon impact, creating multiple projectiles that seek enemies. It's not incredibly powerful, but can be useful during the game's early runnings.

Arcbolt Grenade - A grenade that chains bolts of lighting to nearby enemies. This is a powerful grenade that can eliminate nearby foes with ease.


Combination Blow


Pressing R1 (RB on Xbox One and C on PC) allows the Hunter to use melee strikes. With the Arcstrider, these melee attacks can be amplified with some rather unique traits.

Combination Blow - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily. This buff to your melee strike is well-rounded and effective in most firefights.

Disorienting Blow - Strike an enemy with this melee ability to disorient the target and nearby enemies. This attack is useful for buying yourself time to retreat from a sticky situation, or creating an effective offensive setup.


Passive Traits


The Arcstrider's passive traits focus on being an asset for their allies, while delivering quick and devastating blows to your multiple foes at once. This subclass is very versatile, and can function well in groups and solo play. Here are the two trees focusing on different Passive Traits can alter your Voidwalker in a number of interesting ways.

Way of the Warrior

Combat Flow -Melee kills recharge your dodge ability. If you want to make persistent use of your dodge ability, this passive trait is essential.

Deadly Reach - Dodging increases your melee range, allowing you to lunge further to strike enemies. Utilize this for an effective one-two strike.

Lethal Current - After dodging, each Arc Staff hit creates a damaging lightning aftershock. This is a great way to compliment your damage while using the Arc Staff, creating even more chances to devastate enemies in your wake.

Way of the Wind

Focused Breathing - Sprinting recharges your dodge ability. Increased maximum sprint speed. Choose this to decrease your chances of getting shot.

Combat Meditation - While critically wounded, melee and grenades recharge drastically faster.

Lightning Reflexes - You are harder to kill while dodging. This is a must if you're eager to increase your chances of survival during an intense firefight.


Class Ability


New to Destiny 2 are class abilities which gives Hunters, Warlocks, and Titans a unique skill to perform in addition to their special grenade and melee abilities. To use them, press and hold the Circle Button (B on Xbox One, V on PC).

Marksman's Dodge - Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Gambler's Dodge - Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.


Jumps


Unlike the Titans and Warlocks, the Hunter's jumping abilities focus on height and maneuverability Arcstrider jump options are as follows:.

High Jump - While airborne, jump a second time to reach greater heights.

Strafe Jump - While airborne, jump a second time with strong directional control.

Triple Jump - While airborne, sustain your air control with a second or third jump.




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